This Week In Gaming | Pixels Wins Best Browser Game at GAM3 Awards, Cambria Launches Season 3 “Gold Rush”, Dæmons Opens $50K Season 2, and Fableborne Unveils Guild System With Scalable Rewards
Web3 Game Development
Pixels Crowned Best Browser Game at GAM3 Awards 2025 Read More
Pixels secured the Best Browser Game title at the GAM3 Awards 2025, underscoring the rapid rise of browser-based web3 gaming. The event—held on November 21 in Manila—drew record engagement with 900+ game nominations, 2M+ community votes, and 376K+ livestream viewers. Selected by an industry jury representing giants like Ubisoft, Google, Konami, and Animoca Brands, Pixels stood out for its accessible gameplay and seamless blockchain integration. Backed by a $7M+ prize pool from partners including OpenSea, Sui, Arbitrum, and Magic Eden, this year’s awards highlighted growing investment and momentum across the sector. Pixels now heads into 2026 with heightened visibility, solidifying its position as a leading example of how browser games can achieve scale, depth, and mainstream appeal in web3.
Cambria Launches Season 3 “Gold Rush” With New Dungeons, Marks System, and Strategic Upgrades Read More
Cambria has rolled out Season 3 of Gold Rush, introducing a suite of new systems aimed at reshaping PvP, progression, and guild strategy. The update adds ruined dungeons—solo-initiated instanced encounters with one invader slot—alongside a flexible marks build system offering 30 items and over 24,000 combinations. Players also gain short-term boosts, while a new heat index dynamically balances contested zones, influencing loot, threat levels, and group visibility. Season 3 further overhauls progression with an Energy-based xp multiplier that scales up to 12x for Charter T3 holders, and revamped charter tiers that refine roles and perks across T1–T4. Together, these mechanics are set to shift how players and guilds approach resource control, builds, and world navigation in the evolving web3 ecosystem.
Dæmons Launches Season 2 with $50K in Rewards and New Progression System Read More
Dæmons has officially launched Season 2 of its Soul Points Program, introducing expanded rewards, upgraded progression, and new competitive features. The season follows the game’s recent token generation event and includes over $50,000 in $DMN, USDC, and character airdrops. Season 2 boosts player rewards by increasing $DMN distribution from 5.5% to 8%, with most allocated to quest and achievement participants. The level cap is raised to 25, adding new abilities and a passive buff. A redesigned quest system and the new Warrior Badge provide clearer progression and weekly point bonuses. A standalone leaderboard campaign lets NFT Champion owners compete for token and NFT prizes, supported by daily/weekly quests and bonus spins. Players can also stake $DMN to unlock multipliers, cosmetics, and early character access. Season 2 strengthens long-term engagement, offering more ways for both casual and competitive players to earn and progress.
Fableborne Introduces Guild System with Seasonal Competitions and Scalable Rewards Read More
Fableborne has launched a new Guild system in Season 4, adding 17-day competitive Guild seasons built around two currencies—Guild Valor and Guild Glory—to drive high-intensity engagement. Players earn Valor through events and leaderboards, then convert it to Glory via randomized chests to climb rankings. Guilds feature two key roles: Members, who focus on gameplay and earning $POWER, and Founders, who manage resources, allocate Diamonds, and recruit skilled players, with optional manager-style sub-roles for high spenders. Dual leaderboards reward both individual performance and collective Guild strategy, while the prize pool scales with player spending, with 70% of webshop revenue (excluding Power Chests) contributing to rewards. The system is expected to boost collaboration, competition, and viral engagement across the Fableborne community.
NEXPACE Updates NXPC Whitepaper and Launches First Token Burn Ahead of 2026 Quarterly Cycle Read More
NEXPACE has announced its first NXPC token burn, permanently removing over 3.84 million NXPC—20% of user-generated revenue from Q2–Q3 2025—as part of a new recurring burn schedule for MapleStory Universe. Beginning January 2026, burns will occur quarterly based solely on in-game and marketplace revenue, with transparent on-chain reports published after each event. Alongside the burn, NEXPACE released an updated NXPC whitepaper introducing a revised Treasury allocation, a Builder Program, clearer definitions of temporary vs. permanent removals, and expanded explanations of Fusion/Fission mechanics and protocol logic. The update follows NEXPACE’s recently announced $50 million Ecosystem Fund, backed by partners such as Altos Ventures, Chainlink Labs, GSR, and Hashed, aimed at accelerating AI, RWA, and in-game tooling across MapleStory Universe.
RavenIdle Launches Gladiator Arena S1 With $10K Prizes and New Gold Currency Read More
Tavernlight Games has launched Gladiator Arena Season 1 for RavenIdle, running from November 21–28 with a $10,000 prize pool and marking the game’s first official competitive season. The update debuts Gold, a fixed-value currency (100 Gold = $1 USD) that replaces volatile token rewards across the RavenIdle–RavenQuest ecosystem, with withdrawals to $QUEST opening December 9. Season 1 arrives alongside final balance fixes—stabilizing buffs, debuffs, and stun durations—before all players begin PvP on equal footing in the Arena’s MMR-based ranking system. RavenIdle continues to grow as a free-to-play idle RPG on Immutable zkEVM, featuring automated progression, crafting, and class builds, while Season 1 rewards and ecosystem payouts will be distributed on December 3.
Fishing Frenzy Rolls Out Chapter 2 With New Tokens, Zones, and Karma System Read More
Fishing Frenzy has released Chapter 2, overhauling its web3 economy with the introduction of xFISH (non-tradeable) and $FISH (on-chain) tokens, alongside an expanded Karma reputation system that drives rewards, leaderboards, and airdrop eligibility. The update adds new Permanent Zones—including the Cavern—and rotating Event Zones, plus a fossil-based progression system with rarity tiers and a Mythic Pity mechanic. Daily quests, staking, and enhanced travel features deepen engagement, while fossils unlock new species and challenges. Chapter 2 aims to reward active players, streamline progression, and broaden access through browser play and integrated custodial wallets.
Airdrop & Free Mints & Launchpad
Warp Chain $WARP IDO Scheduled for Dec 3 Read More
Warp Chain is a gaming-optimized Layer-1 built on Avalanche, purpose-engineered to power Web3 games, studios, and on-chain economies—rather than serving as a general-purpose DeFi or dApp chain. Its IDO is set to kick off on December 3.
Beamable Checker Nodes Launch on December 1 Read More
Beamable Network has officially launched its Checker Nodes on December 1, expanding its decentralized gaming infrastructure layer. Checker Nodes play a key role in verifying uptime and service quality across the network, ensuring that Beamable’s backend for live games remains reliable and scalable. Node operators can now earn BMB rewards through validation and network-fee distribution.










